PROJECT HISTORY
JAN 12, 2026 | 22:00 MT
v1.03.2 Latest Build
- 🎥 Camera Sync: Updated Mobile Levels 2 and 3 so the camera follows the player height properly.
- 📱 Menu Logic: Integrated Mobile Switch button to toggle between PC and Phone layouts.
- 🛠️ Community Fix: Resolved a bug that temporarily hid the Community Levels; the hub is now fully restored.
JAN 12, 2026 | 18:00 MT
v1.03.1 Mobile Update
- 👆 Touch Support: Implemented
touchstart controls for mobile jumping and flight.
- 📱 Responsive Engine: Created mobile-specific level versions for smoother performance on smaller screens.
JAN 11, 2026 | 22:15 MT
v1.02.9 Major Update
- ⚒️ Build Mode Added: Launched the Level Editor with grid-snapping, floor brushes, and camera scrolling.
- 📐 Smart Spikes: Added auto-detection for upside-down spikes when placed under blocks.
- 🌀 Universal Player: Created
custom_level.html to play edited levels with full physics.
JAN 11, 2026 | 21:00 MT
v1.02.8
- Delta Time Physics: Synchronized game speed across different monitor refresh rates.
- Triple-Input: Space, Up Arrow, and Click support added to all core levels.
DEC 31, 2025
v1.02.6
- Feedback Loop: Linked "Review My Site" to
supxd1@outlook.com.
- UI Polish: Redesigned the Main Menu hub and Carousel logic.
DEC 30, 2025
v1.02.5
- Pause Engine: Added
Esc key pause menu with Resume/Restart/Menu options.
- Death System: Implemented specialized "Crashed" overlay with attempt counters.
DEC 30, 2025
v1.01.9a Hotfix
- Asset Pathing: Fixed
level_2.html pathing for the folder-based Icon Kit.
- Collision Patch: Fixed floor clipping bug in Polargeist.
DEC 15, 2025
v1.01.7
- Vehicle Expansion: Integrated Ship physics and UFO cockpit mechanics.
- Save State: Initial
localStorage implementation for Orbs and Coins.